Open Access This is an open access article distributed under the CC BY-NC license ( ). Bloodlines is an action-adventure game, in which the player primarily assumes. The result shows that by using video games, history can be recreated, revisited by any player as well as involved, in particular, historical events. Browse and play mods created for Assassins Creed: Bloodlines at Mod DB. This game uses third crusade event as a play universe when a player shall accomplish various missions to eliminate all Knight Templars in Acre. To discuss this issue, a console platform game made by Ubisoft in 2007, named Assassin Creed is used. Such game is called as “serious game," since it is not only allowing them to play but also to learn, understand, even recreate history based on their perspective. It also helps players in recreating or composing alternative history on Third Crusade War in Acre. We chose Assassins Creed: Bloodlines as the main reference for this prototype. The objective was to create a prototype based on an old Assassins Creed game, with improved gameplay and graphics. In reality, men are unable to change history directly yet in their involvement inside the video games can change it. The fan game was made by a team of 7 students in 7 months, mostly in their free time. ![]() A qualitative method is applied to apprehend how video games perform and distinguish fact and fiction intertwining in Assassins Creed’s video game universe. Everything has led to this moment in your conflict. ![]() The episode focus on the conclusion of Kassandra's fight alongside Darius against the Order of the Ancients as she roots out the Order of Dominion branch in Messenia. ![]() The paper suggests using video games as one of the interactive methods to comprehend history and literature as a unity. Legacy of the First Blade Episode 3: Bloodline is the third and final part of the downloadable content packs in Legacy of the First Blade, for Assassin's Creed: Odyssey. It is essential to conduct this research since it relates with how millennial comprehend history through their high-tech devices. Video games usage as one of the sources to learn humanities subjects such as literature, history, politics, economics, social, culture and others in human’s life becomes main focus of this paper.
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